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One of the interesting quirks about professions in World of Warcraft is that to be able to craft all of the items in your profession, you either have to have or know someone with other professions. For example, virtually every tailor is going to learn how to make the Netherweave Robe. It’s a straightforward crafted item requiring only cloth and thread.

Pattern: Netherweave Robe - Item - World of Warcraft

By comparison, the Brightcloth Robe requires both cloth and gold bars to make (it’s REALLY bright). The average tailor isn’t also a miner, which means that in order to make this robe, you either have to know a miner who can go out and mine some gold, then smelt it into bars, or you have to buy it in the in-game auction house at prices high enough that the robe isn’t profitable to make.

Pattern: Brightcloth Robe - Item - World of Warcraft

As a result, there are a lot of people selling (and competing with each other to sell) Netherweave Robes each day:

Netherweave Robe - US Earthen Ring Alliance - The Undermine Journal

Meanwhile, there’s usually only one or two Brightcloth robes available for sale:

Brightcloth Robe - US Earthen Ring Alliance - The Undermine Journal

The more complicated the recipe, the less likely it is the average person is going to make it and sell it. For example, here’s the Earthen Silk Belt, which requires 4 different professions to make (leather working, mining, blacksmithing, tailoring):

Earthen Silk Belt - US Earthen Ring Alliance - The Undermine Journal

There’s an obvious market opportunity there.

What does this have to do with your marketing or business?

Think about all of the things everyone has access to, the easy stuff.

Think of all of the things in marketing that are hard.

Everyone and their cousin is using Facebook. Very few people (relatively speaking) are using Facebook’s API.

Everyone’s using Twitter. Very few people are taking Twitter data and washing them through statistical analysis programs.

Everyone’s doing email marketing (in many cases, very poorly). Very few people are optimizing their programs with A/B testing (less than 1% in many cases).

What are the things that are hard to do? Does the hard work suck? Yes. Logging into 4 different characters to access 4 different professions sucks. It’s much simpler and easier to log into one character and do the easy stuff, but that’s not where the opportunity is. Do the hard work, because human nature indicates pretty clearly that most people won’t, and opportunities are nearly boundless in that space.

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