Your brand is not my idea of your brand

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C.C. Chapman sent out a message (okay, more than one) about a contest and promotion he’s heading up for Coca-Cola, called Virtual Thirst. Submit an idea to the contest for a virtual vending machine to be built in Second Life, and if you win, you get flown out to San Francisco to be featured in the video of the making of the vending machine. From the official web site:

Imagine a world in which a simple vending machine could dispense – not Coca-Cola – but the ESSENCE of Coca-Cola: refreshment, joy, unity, experience… So throw away the box, your expectations and interpretations of what a Coke machine is. Think expansively about the possibilities for having fun and being part of a great experience. Show us your best ideas – what do you wish you could do or see in Second Life? Do not limit yourself to your own abilities to create objects inside of Second Life – find any way to express your idea and get it to us. Let us and the developers of Millions of US help you make them real in Second Life.

Incidentally, I have to wonder about the following rules for entering:

You may submit your idea in any of the following ways: – gift an object to us in Second Life – teleport your avatar to https://www.virtualthirst.com/launch and use the drop-box to gift us your object
– share a video in YouTube – visit https://www.youtube.com/virtualthirst and use the “Connect with VirtualThirst” function to send us a message and attach your uploaded video
– share an image/description with us in MySpace – visit https://www.myspace.com/virtualthirst and use “Send Message” to post your idea as a message to us
– US residents only can also e-mail us your idea – send an email to [email protected] with the subject line, “Virtual Thirst Entry” and attach your idea to the email. Please do not use the body of the email to describe your idea.

Why isn’t blog post in there anywhere?

Here’s the problem I have with the contest – and I’ll be frank, because as much as I want C.C.’s first major public project to succeed wildly, I think he’d be more disappointed if I didn’t speak my mind.

Coke’s idea of its brand is not my idea of its brand.

The essence of Coca-Cola to the company is “refreshment, joy, unity, experience”. For me, as a consumer of its products, Coke products fit the first to a greater or lesser degree, and the other three don’t apply. Coke’s brand to me is essentially a source of cold caffeine, as is Pepsi, and virtually any other soda manufacturer out there. It’s what I drink (usually diet) when coffee does not fit the bill. If you were to sit me down in a focus group and ask me what the brand makes me feel, it makes me feel somewhat energized (or at least less lethargic, as I usually have it after lunch), carbonated, occasionally burpy, and less thirsty. I don’t have a particularly strong attachment to the Coke brand, even though I really enjoy reading about the company’s history and its original recipe.

And yes, if Classic Coke were truly Classic Coke, a la Pemberton’s recipe, it’d be illegal in the US. Ah, cocawine!

Can I create an idea around Coke’s idea of its brand? Sure. But it’s not my idea of their brand, and in the age of the empowered consumer, my idea of their brand is more important than theirs. Why? Because my idea and feeling about their brand ultimately dictates whether or not I buy it, whether or not I recommend it. A virtual vending machine dispensing their brand ideal in Second Life will not make me more likely to choose their product over another’s – whose product is most readily available at a good price point at 1:30 PM on weekdays will most likely influence my purchase. Happily for the Coca-Cola company, the Student Loan Network has a contract with a local distributor that provides employees free Coke products at work.

Ultimately, Coke has fairly little brand equity with me – they’re a provider of beverages, and if I need or want a beverage, they certainly are in the running as a potential source, but they haven’t secured enough brand loyalty with me to make me automatically choose them over another product. They have brand recognition with me, of course, but that doesn’t necessarily translate into sales. What would improve my loyalty to their products? Not sure. I do know that when Pepsi ran its iTunes promotion a while back, I grabbed an awful lot of Pepsi products during the promotion, and I remember it, but since the promotion ended, I’ve defaulted back to convenience and cost as drivers of my purchases.

So, all that said, here’s my idea for the Virtual Thirst contest. It’s automatically invalid, I guess, because it’s being submitted via a non-approved way, but since I probably will be booked whenever the contest winning time is announced anyway, (if you can’t travel on the dates specified by the contest, you forfeit your prize, and my Google Calendar looks like my defrag map on my hard drive) here’s my idea for Coke’s view of its brand:

Build a vending machine that you step into and it shows you various types of Creative Commons licensed new media that have been tagged with the same qualities as Coke’s brand – refreshment, joy, unity, experience. As you experience each media type, you vote on whether you think the media fits with its tag. After a while, you’ll have a pool of Creative Commons media – photos, audio, video, music – that the community has voted as the most refreshing, the most joyful, the most unifying, the greatest experience.

Good luck with the project, C.C., and I hope that you get some truly wild ideas for thing to build in Second Life!

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Comments

32 responses to “Your brand is not my idea of your brand”

  1. Wow. Not only do I agree with your POV re: the brand contest, I completely dig your entry suggestion. Don’t be surprised if someone who uses Second Life takes that idea and runs with it — because that’s probably why they don’t want things posted publicly: arguments of (concept) ownership.

    It won’t be me, though. I don’t use Second Life. I’m busy enough in this one.

  2. Good point, Justin. I submitted it via an “approved” channel if for no other reason than brand building. Thanks.

  3. You bring up a good point Chris. The focus on most marketing in the last 3 or 4 years has been selling the “experience” around a product. Rarely do you see ads regarding the product itself, at least from well known brands. It’s a cycle in advertising, and I’m sure that pendulum will swing back to the other side a few years down the road.

    In the same respect, what is more “experience” than Second Life?

  4. Wow. Not only do I agree with your POV re: the brand contest, I completely dig your entry suggestion. Don’t be surprised if someone who uses Second Life takes that idea and runs with it — because that’s probably why they don’t want things posted publicly: arguments of (concept) ownership.

    It won’t be me, though. I don’t use Second Life. I’m busy enough in this one.

  5. Good point, Justin. I submitted it via an “approved” channel if for no other reason than brand building. Thanks.

  6. You bring up a good point Chris. The focus on most marketing in the last 3 or 4 years has been selling the “experience” around a product. Rarely do you see ads regarding the product itself, at least from well known brands. It’s a cycle in advertising, and I’m sure that pendulum will swing back to the other side a few years down the road.

    In the same respect, what is more “experience” than Second Life?

  7. You know what would be a better prize? A million Lindens or something. That would only cost Coke what… roughly 278 Lindens to the dollar… 3,600. But doesn’t “A million linden dollars” sound better than “go star in a video”? It does to me, anyway… and3,600 is a rounding error on Coke’s TV ad budget.

  8. One day, I’ll run out of the word “brilliant” to apply to your thoughts and premises.

    Coke might have asked the wrong question. Maybe they could have skipped the Cumbaya and flat out asked what they REALLY needed to know: how do we take advantage of Second Life in a way that further develops our brand?

    By the way, Coke doesn’t just say refreshment to me, but it sure doesn’t say joy, unity and whatever the last one is.

    It says, “We go where the cool stuff is.” Coke shows up at lots of events, especially through their new and upcoming brands. They show up to sponsor lots of beverages and some loot at some really great long-tail community experiences. To me, Coke is a brand that wants to be at all the good parties. Pepsi is still trying to make their own party.

    At the end of the day, my personal relationship with Coke is mostly based on the taste of their products. But I do think that Coke is making the effort.

    And go CC.

  9. You know what would be a better prize? A million Lindens or something. That would only cost Coke what… roughly 278 Lindens to the dollar… 3,600. But doesn’t “A million linden dollars” sound better than “go star in a video”? It does to me, anyway… and3,600 is a rounding error on Coke’s TV ad budget.

  10. brilliant! heh, just kidding.

    i agree about the million lindens idea… might be too expensive. but you know what? at least Coke gets the idea that Second Life can’t distribute real products, and that “feeling” or “essence” is what Second Life can really help distribute for them. i think there’s some good, and some bad, about this campaign. we’ll see what they are as they pan out.

  11. One day, I’ll run out of the word “brilliant” to apply to your thoughts and premises.

    Coke might have asked the wrong question. Maybe they could have skipped the Cumbaya and flat out asked what they REALLY needed to know: how do we take advantage of Second Life in a way that further develops our brand?

    By the way, Coke doesn’t just say refreshment to me, but it sure doesn’t say joy, unity and whatever the last one is.

    It says, “We go where the cool stuff is.” Coke shows up at lots of events, especially through their new and upcoming brands. They show up to sponsor lots of beverages and some loot at some really great long-tail community experiences. To me, Coke is a brand that wants to be at all the good parties. Pepsi is still trying to make their own party.

    At the end of the day, my personal relationship with Coke is mostly based on the taste of their products. But I do think that Coke is making the effort.

    And go CC.

  12. Chris, While I love and appreciate everything you said and agree with the others on an excellent idea for the Coke ppl, I’m a lil disappointed that you neglected to touch upon the community aspect of Second Life.
    Bravo to Coke for leveraging unconventional marketing tools to expand their brand into the SL Community. As a resident of SL I am honored that the Coke people want to hear from me! Me, a silly, yet very cute, and stylish avatar girl…who doesn’t even like Coke all that much (well soda really), but I am truly excited to see the outcome and excited to see the Crayons coloring the endeavor.

    XOXO Diva

  13. Diva – to me, the community part would also involve asking the community what its take on your brand is, rather than dictating it. I applaud the step towards moving into new media, but I would have loved to have seen a wholehearted embrace of the community from the outset.

  14. Diva – to me, the community part would also involve asking the community what its take on your brand is, rather than dictating it. I applaud the step towards moving into new media, but I would have loved to have seen a wholehearted embrace of the community from the outset.

  15. brilliant! heh, just kidding.

    i agree about the million lindens idea… might be too expensive. but you know what? at least Coke gets the idea that Second Life can’t distribute real products, and that “feeling” or “essence” is what Second Life can really help distribute for them. i think there’s some good, and some bad, about this campaign. we’ll see what they are as they pan out.

  16. Chris, While I love and appreciate everything you said and agree with the others on an excellent idea for the Coke ppl, I’m a lil disappointed that you neglected to touch upon the community aspect of Second Life.
    Bravo to Coke for leveraging unconventional marketing tools to expand their brand into the SL Community. As a resident of SL I am honored that the Coke people want to hear from me! Me, a silly, yet very cute, and stylish avatar girl…who doesn’t even like Coke all that much (well soda really), but I am truly excited to see the outcome and excited to see the Crayons coloring the endeavor.

    XOXO Diva

  17. Would sure like to see C.C. jump into the fray here.

    By Coke telling us that its *essence* is — “refreshment, joy, unity, experience” — it is defining its brand for us, or trying to. If I have a really cool idea for a vending machine but what comes out is a completely different concept of what the brand is — namely, a soft drink that I rarely consume because I rarely consume soft drinks of any kind — what do you think my chances are in the contest?

  18. Would sure like to see C.C. jump into the fray here.

    By Coke telling us that its *essence* is — “refreshment, joy, unity, experience” — it is defining its brand for us, or trying to. If I have a really cool idea for a vending machine but what comes out is a completely different concept of what the brand is — namely, a soft drink that I rarely consume because I rarely consume soft drinks of any kind — what do you think my chances are in the contest?

  19. Hey guys

    I will answer on behalf of CC who’s attending to some family things this week. I’m the chief creative officer at crayon, and I can talk to some of the points you all raise.

    Chris – in terms of entry methods, we tried to make it as open as possible. Earlier iterations of our plans included “link to your flickr site” and “here’s our skype VM box”, as well as the blog route.

    I will step forward and say that I was the one who advised Coca-Cola not to accept entries via blog posting. While it sounds like a great idea, the problem, as Jutin identified is, what if someone else reads your idea, modifies it slightly, and that is the one that wins? Suddenly we get into a conflict about who really deserves to win, who posted first, how much of a modification constitutes a different idea, and so on.

    The Flickr idea was nixed for the same reason. We decided against VM skype simply because it would prove difficult for all the judges (many of whom are US-based SL residents) to deal with the language barrier.

    I’m not sure we came up with the perfect “ways to enter” scenario, but I wanted you to know that they were all discussed.

    You make a very good point in that we are moving from a marketing world where a company defines it’s brand, to one where the consumer remixes, mashups (is that a verb?), redfines, etc, and having a competition where the brief is “go wild” attempted to show that. You are right that we gave a suggestion – a brief if you will – on some of Coke’s brand values, but again, it’ll be interesting to see how entrants redefine that on their own terms.

    Mr. Brogan ๐Ÿ™‚ You ask “how do we take advantage of Second Life in a way that further develops our brand?” – it’s great question, and actually one that we put to our advisory panel of Second Life residents back in February, including Eric Rice, Scott Sigler & Lynette Young. Their early input really helped shape the competition, which, in itself, is an experiment in interacting with virtual communities, from which we want to listen, learn and improve.

    To Ed’s point, this whole competition is about experience. Designing a machine that vends a Coke can that an avatar drinks seemed a little pointless (as well as encroaching on fan-created machines already in existence). crayon’s pitch to Coca-Cola was “even avatars get thirsty”, but what they thirst for is experience, entertainment, knowledge, community… and it would be cool to ask the community to help create a virtual machines that tried to satiate THOSE types of thirsts.

    On the prize money front, it was debated a LOT. I think a big organization like Coca-cola treads a fine line between being seen as not offering enough and of just opening up a checkbook. We tried to offer something that would be seen as valuable to people interested in designing something for SL, and a trip to Millions of Us to meet them and see how they worked seemed like a good solution. FYI – one of the prototype builders we worked with on this program has since joined MoU as they were so impressed with the work carried out for this project.

    Bryan – all I can say to your last point is, send us your idea, and I guess we’ll see ๐Ÿ™‚

    Thanks for all your comments. One of our goals was to stimulate conversation, and learn from what people had to say, so I wanted to let you know that the whole team is listening. I’m happy to chat to anyone more about both the good and bad decisions we made – look for me inworld as Gideon Television.

    Cheers

  20. Hey guys

    I will answer on behalf of CC who’s attending to some family things this week. I’m the chief creative officer at crayon, and I can talk to some of the points you all raise.

    Chris – in terms of entry methods, we tried to make it as open as possible. Earlier iterations of our plans included “link to your flickr site” and “here’s our skype VM box”, as well as the blog route.

    I will step forward and say that I was the one who advised Coca-Cola not to accept entries via blog posting. While it sounds like a great idea, the problem, as Jutin identified is, what if someone else reads your idea, modifies it slightly, and that is the one that wins? Suddenly we get into a conflict about who really deserves to win, who posted first, how much of a modification constitutes a different idea, and so on.

    The Flickr idea was nixed for the same reason. We decided against VM skype simply because it would prove difficult for all the judges (many of whom are US-based SL residents) to deal with the language barrier.

    I’m not sure we came up with the perfect “ways to enter” scenario, but I wanted you to know that they were all discussed.

    You make a very good point in that we are moving from a marketing world where a company defines it’s brand, to one where the consumer remixes, mashups (is that a verb?), redfines, etc, and having a competition where the brief is “go wild” attempted to show that. You are right that we gave a suggestion – a brief if you will – on some of Coke’s brand values, but again, it’ll be interesting to see how entrants redefine that on their own terms.

    Mr. Brogan ๐Ÿ™‚ You ask “how do we take advantage of Second Life in a way that further develops our brand?” – it’s great question, and actually one that we put to our advisory panel of Second Life residents back in February, including Eric Rice, Scott Sigler & Lynette Young. Their early input really helped shape the competition, which, in itself, is an experiment in interacting with virtual communities, from which we want to listen, learn and improve.

    To Ed’s point, this whole competition is about experience. Designing a machine that vends a Coke can that an avatar drinks seemed a little pointless (as well as encroaching on fan-created machines already in existence). crayon’s pitch to Coca-Cola was “even avatars get thirsty”, but what they thirst for is experience, entertainment, knowledge, community… and it would be cool to ask the community to help create a virtual machines that tried to satiate THOSE types of thirsts.

    On the prize money front, it was debated a LOT. I think a big organization like Coca-cola treads a fine line between being seen as not offering enough and of just opening up a checkbook. We tried to offer something that would be seen as valuable to people interested in designing something for SL, and a trip to Millions of Us to meet them and see how they worked seemed like a good solution. FYI – one of the prototype builders we worked with on this program has since joined MoU as they were so impressed with the work carried out for this project.

    Bryan – all I can say to your last point is, send us your idea, and I guess we’ll see ๐Ÿ™‚

    Thanks for all your comments. One of our goals was to stimulate conversation, and learn from what people had to say, so I wanted to let you know that the whole team is listening. I’m happy to chat to anyone more about both the good and bad decisions we made – look for me inworld as Gideon Television.

    Cheers

  21. Steve – nice comment. So question – does the contest also extend to a Coca Cola sandbox, where experienced builders can go ahead and create their vision of the machine if they’re capable of doing so? That could really mashup the brand.

  22. Steve – nice comment. So question – does the contest also extend to a Coca Cola sandbox, where experienced builders can go ahead and create their vision of the machine if they’re capable of doing so? That could really mashup the brand.

  23. You know what I really thirst for in Second Life? a client that doesn’t crash or overheat my MacBook Pro.

    Here’s another wild idea – Linden Labs is open sourcing both the server and client. What if Coke remixed the client software itself?

  24. You know what I really thirst for in Second Life? a client that doesn’t crash or overheat my MacBook Pro.

    Here’s another wild idea – Linden Labs is open sourcing both the server and client. What if Coke remixed the client software itself?

  25. Chris, yes, we’re accepting entries of all kinds, from brief descriptions, to full builds if entrants prefer. There are drop boxes on crayonville islands for residents to send us an object, or even a notecard with a landmark.

    And yes, I’m on a macbook too, and I sometimes feel like I have a 28.8k modem when I’m in SL.

    Coke remixing the client software? Wow, there’s a wild idea – sounds expensive, isn’t that what Electric Sheep just got $7m to explore? But just to spur some thought, I guess there’s no reason that a Virtual Thirst machine couldn’t be a HUD….

  26. Chris, yes, we’re accepting entries of all kinds, from brief descriptions, to full builds if entrants prefer. There are drop boxes on crayonville islands for residents to send us an object, or even a notecard with a landmark.

    And yes, I’m on a macbook too, and I sometimes feel like I have a 28.8k modem when I’m in SL.

    Coke remixing the client software? Wow, there’s a wild idea – sounds expensive, isn’t that what Electric Sheep just got $7m to explore? But just to spur some thought, I guess there’s no reason that a Virtual Thirst machine couldn’t be a HUD….

  27. Chris, you know what I was dealing with when this conversation started so I never had a chance to chime in.

    I wanted to drop a little update to all of this because Coke has listened to what you and others are saying in the Blogosphere and added a L$500,000 prize to this contest and answered some other questions raised as well.

    Video posted at http://youtube.com/watch?v=0JhJPgHDSeQ with their thoughts and comments.

  28. Chris, you know what I was dealing with when this conversation started so I never had a chance to chime in.

    I wanted to drop a little update to all of this because Coke has listened to what you and others are saying in the Blogosphere and added a L$500,000 prize to this contest and answered some other questions raised as well.

    Video posted at http://youtube.com/watch?v=0JhJPgHDSeQ with their thoughts and comments.

  29. M. Donnelly Avatar
    M. Donnelly

    Thanks for taking the time to share your thoughts, opinions and intriguing story regarding autism and the use of Second Life in your video blog response. We respect your comments and hope that you’ll take the opportunity to submit an entry based on your perception of our brand as that will be a real genuine entry and we hope one of many that we can truly learn from…..Thanks Again for joining the conversation, sharing your thoughts and for truly helping us become better marketers.

  30. M. Donnelly Avatar
    M. Donnelly

    Thanks for taking the time to share your thoughts, opinions and intriguing story regarding autism and the use of Second Life in your video blog response. We respect your comments and hope that you’ll take the opportunity to submit an entry based on your perception of our brand as that will be a real genuine entry and we hope one of many that we can truly learn from…..Thanks Again for joining the conversation, sharing your thoughts and for truly helping us become better marketers.

  31. Already submitted two, Mike. See you around!

  32. Already submitted two, Mike. See you around!

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