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	<title>Comments on: Your brand is not my idea of your brand</title>
	<atom:link href="http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/</link>
	<description></description>
	<pubDate>Sun, 12 Oct 2008 14:58:12 +0000</pubDate>
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		<title>By: Christopher S. Penn</title>
		<link>http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-360</link>
		<dc:creator>Christopher S. Penn</dc:creator>
		<pubDate>Wed, 09 May 2007 17:32:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-360</guid>
		<description>Already submitted two, Mike. See you around!</description>
		<content:encoded><![CDATA[<p>Already submitted two, Mike. See you around!</p>
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		<title>By: M. Donnelly</title>
		<link>http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-359</link>
		<dc:creator>M. Donnelly</dc:creator>
		<pubDate>Wed, 09 May 2007 16:04:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-359</guid>
		<description>Thanks for taking the time to share your thoughts, opinions and intriguing story regarding autism and the use of Second Life in your video blog response.  We respect your comments and hope that you'll take the opportunity to submit an entry based on your perception of our brand as that will be a real genuine entry and we hope one of many that we can truly learn from.....Thanks Again for joining the conversation, sharing your thoughts and for truly helping us become better marketers.</description>
		<content:encoded><![CDATA[<p>Thanks for taking the time to share your thoughts, opinions and intriguing story regarding autism and the use of Second Life in your video blog response.  We respect your comments and hope that you&#8217;ll take the opportunity to submit an entry based on your perception of our brand as that will be a real genuine entry and we hope one of many that we can truly learn from&#8230;..Thanks Again for joining the conversation, sharing your thoughts and for truly helping us become better marketers.</p>
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		<title>By: C.C.</title>
		<link>http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-340</link>
		<dc:creator>C.C.</dc:creator>
		<pubDate>Wed, 02 May 2007 14:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-340</guid>
		<description>Chris, you know what I was dealing with when this conversation started so I never had a chance to chime in.

I wanted to drop a little update to all of this because Coke has listened to what you and others are saying in the Blogosphere and added a L$500,000 prize to this contest and answered some other questions raised as well.

Video posted at http://youtube.com/watch?v=0JhJPgHDSeQ with their thoughts and comments.</description>
		<content:encoded><![CDATA[<p>Chris, you know what I was dealing with when this conversation started so I never had a chance to chime in.</p>
<p>I wanted to drop a little update to all of this because Coke has listened to what you and others are saying in the Blogosphere and added a L$500,000 prize to this contest and answered some other questions raised as well.</p>
<p>Video posted at <a href="http://youtube.com/watch?v=0JhJPgHDSeQ" >http://youtube.com/watch?v=0JhJPgHDSeQ</a> with their thoughts and comments.</p>
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		<title>By: Steve Coulson</title>
		<link>http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-259</link>
		<dc:creator>Steve Coulson</dc:creator>
		<pubDate>Sat, 21 Apr 2007 02:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-259</guid>
		<description>Chris, yes, we're accepting entries of all kinds, from brief descriptions, to full builds if entrants prefer.  There are drop boxes on crayonville islands for residents to send us an object, or even a notecard with a landmark.

And yes, I'm on a macbook too, and I sometimes feel like I have a 28.8k modem when I'm in SL.  

Coke remixing the client software?  Wow, there's a wild idea - sounds expensive, isn't that what Electric Sheep just got $7m to explore?  But just to spur some thought, I guess there's no reason that a Virtual Thirst machine couldn't be a HUD....</description>
		<content:encoded><![CDATA[<p>Chris, yes, we&#8217;re accepting entries of all kinds, from brief descriptions, to full builds if entrants prefer.  There are drop boxes on crayonville islands for residents to send us an object, or even a notecard with a landmark.</p>
<p>And yes, I&#8217;m on a macbook too, and I sometimes feel like I have a 28.8k modem when I&#8217;m in SL.  </p>
<p>Coke remixing the client software?  Wow, there&#8217;s a wild idea - sounds expensive, isn&#8217;t that what Electric Sheep just got $7m to explore?  But just to spur some thought, I guess there&#8217;s no reason that a Virtual Thirst machine couldn&#8217;t be a HUD&#8230;.</p>
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		<title>By: Christopher S. Penn</title>
		<link>http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-258</link>
		<dc:creator>Christopher S. Penn</dc:creator>
		<pubDate>Sat, 21 Apr 2007 02:11:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-258</guid>
		<description>You know what I really thirst for in Second Life? a client that doesn't crash or overheat my MacBook Pro.

Here's another wild idea - Linden Labs is open sourcing both the server and client. What if Coke remixed the client software itself?</description>
		<content:encoded><![CDATA[<p>You know what I really thirst for in Second Life? a client that doesn&#8217;t crash or overheat my MacBook Pro.</p>
<p>Here&#8217;s another wild idea - Linden Labs is open sourcing both the server and client. What if Coke remixed the client software itself?</p>
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		<title>By: Christopher S. Penn</title>
		<link>http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-257</link>
		<dc:creator>Christopher S. Penn</dc:creator>
		<pubDate>Sat, 21 Apr 2007 02:09:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-257</guid>
		<description>Steve - nice comment. So question - does the contest also extend to a Coca Cola sandbox, where experienced builders can go ahead and create their vision of the machine if they're capable of doing so? That could really mashup the brand.</description>
		<content:encoded><![CDATA[<p>Steve - nice comment. So question - does the contest also extend to a Coca Cola sandbox, where experienced builders can go ahead and create their vision of the machine if they&#8217;re capable of doing so? That could really mashup the brand.</p>
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		<title>By: Steve Coulson</title>
		<link>http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-256</link>
		<dc:creator>Steve Coulson</dc:creator>
		<pubDate>Sat, 21 Apr 2007 01:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-256</guid>
		<description>Hey guys

I will answer on behalf of CC who's attending to some family things this week.  I'm the chief creative officer at crayon, and I can talk to some of the points you all raise.

Chris - in terms of entry methods, we tried to make it as open as possible.  Earlier iterations of our plans included "link to your flickr site" and "here's our skype VM box", as well as the blog route.

I will step forward and say that I was the one who advised Coca-Cola not to accept entries via blog posting.  While it sounds like a great idea, the problem, as Jutin identified is, what if someone else reads your idea, modifies it slightly, and that is the one that wins?  Suddenly we get into a conflict about who really deserves to win, who posted first, how much of a modification constitutes a different idea, and so on.

The Flickr idea was nixed for the same reason.  We decided against VM skype simply because it would prove difficult for all the judges (many of whom are US-based SL residents) to deal with the language barrier.

I'm not sure we came up with the perfect "ways to enter" scenario, but I wanted you to know that they were all discussed.

You make a very good point in that we are moving from a marketing world where a company defines it's brand, to one where the consumer remixes, mashups (is that a verb?), redfines, etc, and having a competition where the brief is "go wild" attempted to show that.  You are right that we gave a suggestion - a brief if you will - on some of Coke's brand values, but again, it'll be interesting to see how entrants redefine that on their own terms.

Mr. Brogan :)  You ask "how do we take advantage of Second Life in a way that further develops our brand?" - it's great question, and actually one that we put to our advisory panel of Second Life residents back in February, including Eric Rice, Scott Sigler &#38; Lynette Young.  Their early input really helped shape the competition, which, in itself, is an experiment in interacting with virtual communities, from which we want to listen, learn and improve.

To Ed's point, this whole competition is about experience.  Designing a machine that vends a Coke can that an avatar drinks seemed a little pointless (as well as encroaching on fan-created machines already in existence).  crayon's pitch to Coca-Cola was "even avatars get thirsty", but what they thirst for is experience, entertainment, knowledge, community... and it would be cool to ask the community to help create a virtual machines that tried to satiate THOSE types of thirsts.

On the prize money front, it was debated a LOT. I think a big organization like Coca-cola treads a fine line between being seen as not offering enough and of just opening up a checkbook.  We tried to offer something that would be seen as valuable to people interested in designing something for SL, and a trip to Millions of Us to meet them and see how they worked seemed like a good solution.  FYI - one of the prototype builders we worked with on this program has since joined MoU as they were so impressed with the work carried out for this project.

Bryan - all I can say to your last point is, send us your idea, and I guess we'll see :)

Thanks for all your comments.  One of our goals was to stimulate conversation, and learn from what people had to say, so I wanted to let you know that the whole team is listening.  I'm happy to chat to anyone more about both the good and bad decisions we made - look for me inworld as Gideon Television.

Cheers</description>
		<content:encoded><![CDATA[<p>Hey guys</p>
<p>I will answer on behalf of CC who&#8217;s attending to some family things this week.  I&#8217;m the chief creative officer at crayon, and I can talk to some of the points you all raise.</p>
<p>Chris - in terms of entry methods, we tried to make it as open as possible.  Earlier iterations of our plans included &#8220;link to your flickr site&#8221; and &#8220;here&#8217;s our skype VM box&#8221;, as well as the blog route.</p>
<p>I will step forward and say that I was the one who advised Coca-Cola not to accept entries via blog posting.  While it sounds like a great idea, the problem, as Jutin identified is, what if someone else reads your idea, modifies it slightly, and that is the one that wins?  Suddenly we get into a conflict about who really deserves to win, who posted first, how much of a modification constitutes a different idea, and so on.</p>
<p>The Flickr idea was nixed for the same reason.  We decided against VM skype simply because it would prove difficult for all the judges (many of whom are US-based SL residents) to deal with the language barrier.</p>
<p>I&#8217;m not sure we came up with the perfect &#8220;ways to enter&#8221; scenario, but I wanted you to know that they were all discussed.</p>
<p>You make a very good point in that we are moving from a marketing world where a company defines it&#8217;s brand, to one where the consumer remixes, mashups (is that a verb?), redfines, etc, and having a competition where the brief is &#8220;go wild&#8221; attempted to show that.  You are right that we gave a suggestion - a brief if you will - on some of Coke&#8217;s brand values, but again, it&#8217;ll be interesting to see how entrants redefine that on their own terms.</p>
<p>Mr. Brogan <img src='http://www.christopherspenn.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  You ask &#8220;how do we take advantage of Second Life in a way that further develops our brand?&#8221; - it&#8217;s great question, and actually one that we put to our advisory panel of Second Life residents back in February, including Eric Rice, Scott Sigler &amp; Lynette Young.  Their early input really helped shape the competition, which, in itself, is an experiment in interacting with virtual communities, from which we want to listen, learn and improve.</p>
<p>To Ed&#8217;s point, this whole competition is about experience.  Designing a machine that vends a Coke can that an avatar drinks seemed a little pointless (as well as encroaching on fan-created machines already in existence).  crayon&#8217;s pitch to Coca-Cola was &#8220;even avatars get thirsty&#8221;, but what they thirst for is experience, entertainment, knowledge, community&#8230; and it would be cool to ask the community to help create a virtual machines that tried to satiate THOSE types of thirsts.</p>
<p>On the prize money front, it was debated a LOT. I think a big organization like Coca-cola treads a fine line between being seen as not offering enough and of just opening up a checkbook.  We tried to offer something that would be seen as valuable to people interested in designing something for SL, and a trip to Millions of Us to meet them and see how they worked seemed like a good solution.  FYI - one of the prototype builders we worked with on this program has since joined MoU as they were so impressed with the work carried out for this project.</p>
<p>Bryan - all I can say to your last point is, send us your idea, and I guess we&#8217;ll see <img src='http://www.christopherspenn.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thanks for all your comments.  One of our goals was to stimulate conversation, and learn from what people had to say, so I wanted to let you know that the whole team is listening.  I&#8217;m happy to chat to anyone more about both the good and bad decisions we made - look for me inworld as Gideon Television.</p>
<p>Cheers</p>
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		<title>By: Bryan Person, Bryper.com</title>
		<link>http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-249</link>
		<dc:creator>Bryan Person, Bryper.com</dc:creator>
		<pubDate>Thu, 19 Apr 2007 21:11:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-249</guid>
		<description>Would sure like to see C.C. jump into the fray here.

By Coke telling us that its *essence* is -- "refreshment, joy, unity, experience" -- it is defining its brand for us, or trying to.  If I have a really cool idea for a vending machine but what comes out is a completely different concept of what the brand is -- namely, a soft drink that I rarely consume because I rarely consume soft drinks of any kind -- what do you think my chances are in the contest?</description>
		<content:encoded><![CDATA[<p>Would sure like to see C.C. jump into the fray here.</p>
<p>By Coke telling us that its *essence* is &#8212; &#8220;refreshment, joy, unity, experience&#8221; &#8212; it is defining its brand for us, or trying to.  If I have a really cool idea for a vending machine but what comes out is a completely different concept of what the brand is &#8212; namely, a soft drink that I rarely consume because I rarely consume soft drinks of any kind &#8212; what do you think my chances are in the contest?</p>
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		<title>By: Christopher S. Penn</title>
		<link>http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-248</link>
		<dc:creator>Christopher S. Penn</dc:creator>
		<pubDate>Tue, 17 Apr 2007 19:24:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-248</guid>
		<description>Diva - to me, the community part would also involve asking the community what its take on your brand is, rather than dictating it. I applaud the step towards moving into new media, but I would have loved to have seen a wholehearted embrace of the community from the outset.</description>
		<content:encoded><![CDATA[<p>Diva - to me, the community part would also involve asking the community what its take on your brand is, rather than dictating it. I applaud the step towards moving into new media, but I would have loved to have seen a wholehearted embrace of the community from the outset.</p>
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		<title>By: TheDiva</title>
		<link>http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-247</link>
		<dc:creator>TheDiva</dc:creator>
		<pubDate>Tue, 17 Apr 2007 19:13:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-247</guid>
		<description>Chris, While I love and appreciate everything you said and agree with the others on an excellent idea for the Coke ppl, I'm a lil disappointed that you neglected to touch upon the community aspect of Second Life. 
Bravo to Coke for leveraging unconventional marketing tools to expand their brand into the SL Community. As a resident of SL I am honored that the Coke people want to hear from me! Me, a silly, yet very cute, and stylish avatar girl...who doesn't even like Coke all that much (well soda really), but I am truly excited to see the outcome and excited to see the Crayons coloring the endeavor. 

XOXO Diva</description>
		<content:encoded><![CDATA[<p>Chris, While I love and appreciate everything you said and agree with the others on an excellent idea for the Coke ppl, I&#8217;m a lil disappointed that you neglected to touch upon the community aspect of Second Life.<br />
Bravo to Coke for leveraging unconventional marketing tools to expand their brand into the SL Community. As a resident of SL I am honored that the Coke people want to hear from me! Me, a silly, yet very cute, and stylish avatar girl&#8230;who doesn&#8217;t even like Coke all that much (well soda really), but I am truly excited to see the outcome and excited to see the Crayons coloring the endeavor. </p>
<p>XOXO Diva</p>
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		<title>By: julien</title>
		<link>http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-246</link>
		<dc:creator>julien</dc:creator>
		<pubDate>Tue, 17 Apr 2007 16:25:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-246</guid>
		<description>brilliant! heh, just kidding.

i agree about the million lindens idea... might be too expensive. but you know what? at least Coke gets the idea that Second Life can't distribute real products, and that "feeling" or "essence" is what Second Life can really help distribute for them. i think there's some good, and some bad, about this campaign. we'll see what they are as they pan out.</description>
		<content:encoded><![CDATA[<p>brilliant! heh, just kidding.</p>
<p>i agree about the million lindens idea&#8230; might be too expensive. but you know what? at least Coke gets the idea that Second Life can&#8217;t distribute real products, and that &#8220;feeling&#8221; or &#8220;essence&#8221; is what Second Life can really help distribute for them. i think there&#8217;s some good, and some bad, about this campaign. we&#8217;ll see what they are as they pan out.</p>
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		<title>By: Chris Brogan...</title>
		<link>http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-245</link>
		<dc:creator>Chris Brogan...</dc:creator>
		<pubDate>Tue, 17 Apr 2007 13:54:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-245</guid>
		<description>One day, I'll run out of the word "brilliant" to apply to your thoughts and premises.

Coke might have asked the wrong question. Maybe they could have skipped the Cumbaya and flat out asked what they REALLY needed to know: how do we take advantage of Second Life in a way that further develops our brand? 

By the way, Coke doesn't just say refreshment to me, but it sure doesn't say joy, unity and whatever the last one is. 

It says, "We go where the cool stuff is." Coke shows up at lots of events, especially through their new and upcoming brands. They show up to sponsor lots of beverages and some loot at some really great long-tail community experiences. To me, Coke is a brand that wants to be at all the good parties. Pepsi is still trying to make their own party. 

At the end of the day, my personal relationship with Coke is mostly based on the taste of their products. But I do think that Coke is making the effort. 

And go CC.</description>
		<content:encoded><![CDATA[<p>One day, I&#8217;ll run out of the word &#8220;brilliant&#8221; to apply to your thoughts and premises.</p>
<p>Coke might have asked the wrong question. Maybe they could have skipped the Cumbaya and flat out asked what they REALLY needed to know: how do we take advantage of Second Life in a way that further develops our brand? </p>
<p>By the way, Coke doesn&#8217;t just say refreshment to me, but it sure doesn&#8217;t say joy, unity and whatever the last one is. </p>
<p>It says, &#8220;We go where the cool stuff is.&#8221; Coke shows up at lots of events, especially through their new and upcoming brands. They show up to sponsor lots of beverages and some loot at some really great long-tail community experiences. To me, Coke is a brand that wants to be at all the good parties. Pepsi is still trying to make their own party. </p>
<p>At the end of the day, my personal relationship with Coke is mostly based on the taste of their products. But I do think that Coke is making the effort. </p>
<p>And go CC.</p>
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		<title>By: Christopher S. Penn</title>
		<link>http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-244</link>
		<dc:creator>Christopher S. Penn</dc:creator>
		<pubDate>Tue, 17 Apr 2007 11:26:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-244</guid>
		<description>You know what would be a better prize? A million Lindens or something. That would only cost Coke what... roughly 278 Lindens to the dollar... $3,600. But doesn't "A million linden dollars" sound better than "go star in a video"? It does to me, anyway... and $3,600 is a rounding error on Coke's TV ad budget.</description>
		<content:encoded><![CDATA[<p>You know what would be a better prize? A million Lindens or something. That would only cost Coke what&#8230; roughly 278 Lindens to the dollar&#8230; $3,600. But doesn&#8217;t &#8220;A million linden dollars&#8221; sound better than &#8220;go star in a video&#8221;? It does to me, anyway&#8230; and $3,600 is a rounding error on Coke&#8217;s TV ad budget.</p>
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		<title>By: Ed Roberts</title>
		<link>http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-243</link>
		<dc:creator>Ed Roberts</dc:creator>
		<pubDate>Tue, 17 Apr 2007 03:31:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-243</guid>
		<description>You bring up a good point Chris.  The focus on most marketing in the last 3 or 4 years has been selling the "experience" around a product.  Rarely do you see ads regarding the product itself, at least from well known brands.  It's a cycle in advertising, and I'm sure that pendulum will swing back to the other side a few years down the road.

In the same respect, what is more "experience" than  Second Life?</description>
		<content:encoded><![CDATA[<p>You bring up a good point Chris.  The focus on most marketing in the last 3 or 4 years has been selling the &#8220;experience&#8221; around a product.  Rarely do you see ads regarding the product itself, at least from well known brands.  It&#8217;s a cycle in advertising, and I&#8217;m sure that pendulum will swing back to the other side a few years down the road.</p>
<p>In the same respect, what is more &#8220;experience&#8221; than  Second Life?</p>
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		<title>By: Christopher S. Penn</title>
		<link>http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-242</link>
		<dc:creator>Christopher S. Penn</dc:creator>
		<pubDate>Tue, 17 Apr 2007 02:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-242</guid>
		<description>Good point, Justin. I submitted it via an "approved" channel if for no other reason than brand building. Thanks.</description>
		<content:encoded><![CDATA[<p>Good point, Justin. I submitted it via an &#8220;approved&#8221; channel if for no other reason than brand building. Thanks.</p>
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		<title>By: Justin Kownacki</title>
		<link>http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-241</link>
		<dc:creator>Justin Kownacki</dc:creator>
		<pubDate>Tue, 17 Apr 2007 02:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.christopherspenn.com/2007/04/17/your-brand-is-not-my-idea-of-your-brand/#comment-241</guid>
		<description>Wow. Not only do I agree with your POV re: the brand contest, I completely dig your entry suggestion. Don't be surprised if someone who uses Second Life takes that idea and runs with it -- because that's probably why they don't want things posted publicly: arguments of (concept) ownership.

It won't be me, though. I don't use Second Life. I'm busy enough in this one.</description>
		<content:encoded><![CDATA[<p>Wow. Not only do I agree with your POV re: the brand contest, I completely dig your entry suggestion. Don&#8217;t be surprised if someone who uses Second Life takes that idea and runs with it &#8212; because that&#8217;s probably why they don&#8217;t want things posted publicly: arguments of (concept) ownership.</p>
<p>It won&#8217;t be me, though. I don&#8217;t use Second Life. I&#8217;m busy enough in this one.</p>
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